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Everbloom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice Vote | #5 | 4.471 | 4.471 |
Degica's Choice | #7 | n/a | n/a |
Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Programming:
Exsomni: https://exsomni.itch.io/
Hikaru: https://hikaruren.itch.io/
Backgrounds and Portraits:
Cloudkourin: https://cloudkourin.itch.io/
Sprites and Animations:
Lit-ly: https://itch.io/profile/lit-ly
Radchul: https://twitter.com/radchul?lang=en&lang=en
Writing:
Smallcritter: https://smallcritter.itch.io/
Music:
Nanoneko: https://soundcloud.com/user-782954361
Walkthrough + Extra Credits:
https://everbloomgame.carrd.co/
IGMC Development Log:
https://itch.io/t/333027/hidethepain-studios-puzzle-horror-adventure-everbloom
Engine
Unity2D
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Comments
This game has a ton of potential, but it does need cleaning up in a lot of places.
The game is lovely and has a lot going for it. I can easily see it made into a longer, better game that would be a lot of fun to play. The main issues currently are the zombie dodging and the infodumps that give away the mystery right at the start. As cliche as it sounds, having the player find diary entries as they search through town and the lab would be a lot better as a story-despensing device. Also, having some kind of reaction to his parents talking about the lab stuff would be nice too (since I assume they were his parents and that he knows their names...)
Another issue was the introduction of the girl, who we had no idea about beyond the hamfisted reveal at the end. Hinting that he had a sister, that he was worried about her or that the mystery girl was linked to him in some way would have been nice instead of a sudden "Oh yeah, hi sis, oh no, bye sis" kind of thing at the end.
Overall, though, the game shows a lot of promise and with a bit of work could become something really special. I enjoyed what I played, even if I did get stuck a few times (I ended up playing to the end off-video and liked the aspect of the ending though I could easily see it being a multiple ending game based on actions you do and how 'affected' you get through your travels).
The zombies are kind of frustrating (that dang alley one killed me like a hundred times) and it could use a bit more polish, but this is really strong start! Definitely one of the best I've seen so far in this contest.
How did you get pass the alley zombie
Awesome, awesome awesome! thank you @_firescribe for the recommend, this was an incredibly fun and entertaining little game and the art was heckin amazing!!