This a ton of content for such a short dev time. Good job! The game does a good job of balancing the combat and dojo building parts so that neither feels like a chore to slog through.
Lord Kuro
Creator of
Recent community posts
The idea has potential, but it's a little frustrating in this version. There isn't any kind of in-game direction, which makes it hard to figure out what I'm supposed to do. I had to just run around trying all the buttons on my keyboard to figure out what I could do, and I wasted a ton of time trying to figure out how to get past that (possibly impassable) pile of logs. It's a solid entry despite all of that, though. I didn't encounter any bugs or other problems.
Spoilers ahoy!
I didn't have time to make a walkthrough to include with this game, so here's a short guide if anyone gets stuck (also, if anyone knows the spoiler tag for itch.io comments, please let me know):
1) Check the doors to the garden, the study, the dining room (left downstairs door), the lounge (right downstairs door), the door in between the dining room and lounge, and the kitchen. Afterwards, walk back to the foyer. Sometimes it glitches and you need to check the door in between the lounge and dining room twice.
2) In the lounge, talk to each character at least once.
3) After the blackout, examine the window, the radio, the bloodstain, the body, the spot the gun was found, the lightswitch, and each of the characters.
4) During the trial, the correct answers are:
A) The recording started playing.
B) Someone inside the room turned them off.
C) Dr. Christie.
D) See the victim.
E) Ms Ruby.
F) Broken glass.
G) Dr. Christie
H) Ms Ruby and Dr. Christie are in on it together.
5) Walk to the dining room.