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Space Rock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Audio | #15 | 2.121 | 3.000 |
Fun | #16 | 1.768 | 2.500 |
User Interface (UI/UX) | #18 | 1.768 | 2.500 |
Visuals(Graphics) | #20 | 1.414 | 2.000 |
Overall | #20 | 1.414 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://hasyxd.itch.io/space-rock/devlog/537366/space-rock-devlog
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Comments
Not bad for a first game! Remaking the classics to learn from them is always a good idea :)
Hitboxes feel a little unfair, I suppose they are just the bounding rects of the sprites? As a rule of thumb, hurtboxes should usually never be at a point where there’s not also a pixel of the sprite present. The easiest way to achieve this here would probably to turn the hitbox into a circle with a certain radius. Pixel-perfect collision would also be a possibility.
Graphics are not bad, I particularily like the particle effects you added. You might want to try playing with alpha blending or rotating sprites, though that might slightly break the retro aesthetic.
I think you’re up for a game of your own now, or at least put your own spin on an existing game! Keep it up!
Thanks a lot for your kind words it definitely help a lot to get feedback like your's ^^
You started with cloning a classic aracde game - that's a nice decision! Was playing this game a lot on Atari console together with a friend - nice memories :-)
You already experimented with adding particles - if you want to push this even further, my suggestion would be to turn the classic look into some state-of-the-art glass/glow like art style.
Someone did that for Tetris (another classic game) and it turned out really fresh and great:
A second game I know with such a look is"Will You Snail?"Oooh that's pretty ! I'll definetely try to do something similare but for that game the goal was to stay retro so I guess next time I will have to give a nice polish to the graphics and add some gamplay like more level or a boss