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Marburgh's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface | #1 | 4.051 | 4.750 |
Overall | #7 | 3.198 | 3.750 |
Visuals | #8 | 3.198 | 3.750 |
Fun | #8 | 2.985 | 3.500 |
Audio | #13 | 1.919 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://marcotte173.itch.io/marburgh/devlog/165204/marburgh-03
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Comments
It's been a while since I've played a text-based dungeon crawler, but I enjoyed this one for what it is so far. Obviously there's still lots of development to finish but there was a couple things I noticed that might be issues, or maybe I just missed them.
The stun attack used by Orcs seems fairly OP and with seemingly no way to avoid it aside from just hoping they miss. I played through all three family members and each died at the orc in the secret lair because he stunned me each time, and even after 20 turns I was still stunned so I could never recover.
There didn't seem to be anyway to cast spells as the mage sibling, maybe I just missed the controls or it just straight up isn't implemented yet.
Overall though I liked how much has been implemented so far, and it's neat for the little dungeon crawl that it is. In some cases it reminds of Mordor: Depths of Dejenol and Akalabeth with the switching between dungeon crawling in a single dungeon and going back to town to buy, sell and invest. The little text based faux 3d-ish view was a nice touch, even if it's just a single room with the directional options changing.
OG