The gameplay is great. I had some trouble with the UI I couldn't tell which option is to leave. The opening felt like I was watching a cutscene in a Kojima game, in the sense that it was really long. I started to not read the dialog. Also, I couldn't figure out where to go after I beat the first level. If it's narrative you are going for, you would need to use some visual tricks to keep the player's attention. Like shorter sentences to read and clever storyboarding. Cool art style! Some more visual feedback is needed though to let the player know the characters that are friendly, from those who are enemies, or even an indication of a change of state.
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Shattered 2 - The Promise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface (UI/UX) | #13 | 2.598 | 3.000 |
Overall | #16 | 2.598 | 3.000 |
Sound/Audio | #17 | 2.598 | 3.000 |
Fun | #19 | 2.598 | 3.000 |
Visuals(Graphics) | #21 | 2.598 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://xcvg.itch.io/shattered2/devlog/509011/another-update-on-the-update-build-2263e8f
Developer Feedback Questions
Which conclusion did you get or choose in the new quest?
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