Thanks for the feedback! The balancing definitely still needs some work.
muellerberndt
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Got it! I made it to the first boss (first prince?) and encountered a bug - after dying, the player character didn't respawn correctly (the boss fight restarts the player character is nowhere to be seen and the screen is darkened a bit). I'm attaching a screenshot.
The game is really cool so far! The spear mechanic works well and solving the platforming challenges feels rewarding. I liked the boss design also. The presentation is great, perhaps the music loop could be a bit longer as it becomes repetitive (but that's a minor detail, the overall presentation is a step above most other submissions - obviously this title has been in the works for a while :)).
Yep, it works!
My feedback to the game: Maybe give the player some feedback when clicking on the correct wall(s) (e.g. play sound) because right now it's hard to be sure if anything is happening. Also, in level 1 it's hard to see the pickaxe because it's right above the player so you only see it as a 2D line.
Keep up the good work!
Great game, I like the 2.5D art style. The level was straightforward IMO, it was always clear where to go. I didn't get the point of the zoom... I kept it zoomed out all the time to have a greater FOV. If you keep working on it I'd like to see a bit polish (like enemy hurt/death animations) and of course more levels and more variety! It looks very promising.
Windows Defender says:
Trojan:Script/Wacatac.H!ml
webfile: C:\Users\Bernh\Downloads\Where are you brother English 0.36.7z|https://w3g3a5v6.ssl.hwcdn.net/upload2/game/1824120/7595835?GoogleAccessId=uploa...
I hope it helps!
Nice entry! I like the unique mix between adventure/exploration & platforming. I couldn't figure out how to save the game which made things quite punishing (since it's game over immediately once health is used up). Also, it would be neat to be able to attack during jumping. Another thing I couldn't figure out is what to do in the town... is it possible to interact with NPCs? Presentation and music is pretty neat. Keep up the good work!
This is a very good-looking game, love the PS2 graphics style. I did experience some medium stutter/framerate issues (playing on an RTX 2070 Super) and one time the reticle got stuck (I could no longer move it until I went back to the shop). Also, after clearing a wave the next one didn't start until I visited the shop again, is that intended behavior? This definitely has a lot of potential!
Cool looking game! Yep, it was fully operational on my PC. There were a couple issues though... firstly, it was pretty easy to fall off the track and the car would just keep falling forever forcing me to restart the game. Also, it definitely needs some sound effects, at least an engine sound :) I did love the retro look of the game. Unfortunately, I couldn't try out the two-player mode. Definitely keep at it!
Nicely done! I agree with some of the other reviewers that a more detailed tutorial would be nice. I don't think I figured the game out completely, maybe because I'm not familiar with this genre at all. The game definitely has a lot of potential given the deep gameplay mechanics & great presentation.
Great presentation and music! I believe I encountered a bug when fighting Dario (whose fighting style is hilarious btw. :)) - he fell to the ground right at the start of the fight and never got up again.
One more comment, it would be great to have a tutorial that explains the fighting controls. I believe it's mouse only? I don't think I fully figured out how the controls work.
Impressive work for such a short period. My feedback:
- Make the car turn faster... currently steering left and right is very slow, making it impossible to take curves s at higher speeds.
- Maybe add an option to keep the camera behind the car?
Looking forward to see further improvements of the game, I hope you keep working on it!
Interesting take on the tower defense genre. I liked the presentation, in particular the various explosions/weapon particle effects. However there was no sound or music (is that normal?).
I felt like there wasn't much strategy required because you can always go back to the base to heal... so all you need to do is head out, clean up some towers, then head back to the base to heal & repeat the process. My suggestion would be to make the levels much smaller (less towers) and remove the healing, though that would be quite a radical change :) I did enjoy playing the game though & good luck finishing it!