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Flix-Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface (UI/UX) | #3 | 3.667 | 3.667 |
Fun | #6 | 3.333 | 3.333 |
Overall | #7 | 3.333 | 3.333 |
Visuals(Graphics) | #9 | 3.000 | 3.000 |
Sound/Audio | #9 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://shaun-in-3d.itch.io/flix-up/devlog/707614/05-levels-menus-faces-all-the-things
Developer Feedback Questions
Graphics are still a rush job at this stage, more interested what's missing from the gameplay experience and just general vibes. Cheers!
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Comments
Had a lot of fun, a really solid time management game. Took a little while to get into the swing of things but I was playing fairly well before long. General vibe was good, I didn't even mind the controls (played on keyboard) although it did take some getting used to. I had a few issues with mismatched dvd's getting stuck on the top shelf or behind the shelf that I was unable to pick back up and put away correctly, not a huge issue but frustrating when there is time left at the end and I know my score will go down because of that one troublemaker lol. Foundation seems solid excited to see where it goes!
-oh yea as an afterthought, maybe some kind of symbol on the dvd cases/shelves to go with the different colors, I could see the gameplay being difficult for players with colorblindness.
Thanks for taking the time to play and I’m glad you enjoyed it! That’s all super useful feedback, great idea regarding the symbols on the shelves/dvds as I was concerned about this aspect too.
Really like the gameplay concept, feels fairly well polished overall as well.
I think the keyboard controls could do with some tweaking, M & N feel pretty awkward and unusual. It definitely feels more suited to controller.
I would also like to see some sort of sprint with a cooldown to make movement more interesting, as movement can be frustrating slow which makes you feel a little bored.
Thanks for giving the game another shot and giving some thorough feedback. Great point about the controls I will adjust to something more standard (and ideally allow the player to customise). Sprint and cool-down is an interesting idea, I tend to use jump and throw a lot to speed up my time but maybe these elements need to be explained more too. Cheers!
got stuck at the end of the tutorial
Thanks for the tip. Already on the fix list for the next release, for the moment you can jump to level select from the pause menu at any time.