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A jam submission

No Mans LandView game page

Submitted by Halfdecent Games — 3 days, 20 hours before the deadline
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No Mans Land's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Audio#271.2911.667
Fun#291.2911.667
Visuals(Graphics)#291.2911.667
Overall#291.2911.667
User Interface (UI/UX)#311.2911.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://halfdecent-games.itch.io/no-mans-land/devlog/362625/halfdecent-gamess-devlog

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Comments

Submitted

I like the idea of a WW1 strategy game, and I like the idea of the various game types. The skirmish mode was a bit of a mess visually but kinda neat seeing the units fight it out. In the original and king of the hill modes however, the german side never left their trench or attacked, so it was pretty much just a waiting game.

I also noticed how soldiers could sometimes appear over top of UI elements and buttons to spawn troops.

And I appreciate the small how to play menu as well, always nice to have some form of tutorial or hint system.

Overall there's still quite a bit of jank happening with the AI, and there frankly didn't seem to be much actual strategy involved. It still needs a fair bit of work, but having had to deal with no shortage of AI issues myself, you have my sympathy.