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A jam submission

Dungeon of NumeromancyView game page

Dungeon of Numeromancy is a dungeon crawler with math-based combat.
Submitted by voidgazerBon — 2 days, 10 hours before the deadline
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Dungeon of Numeromancy's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Audio#23.6003.600
User Interface (UI/UX)#53.6003.600
Visuals(Graphics)#63.8003.800
Overall#63.6003.600
Fun#73.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://voidgazerbon.itch.io/dungeon-of-numeromancy/devlog/642236/dungeon-of-numeromancy-improve-my-game-jam-30

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Comments

Submitted

I would play this again (ok, I did play it again lol), and hope you keep working on the design. The enemies are fun to avoid, and doing math with time pressure is a good mechanic.

I noticed the scrolling introduction text clips through the pattern on the bottom border, and felt the biggest improvement could be adding variety or harmony to the music (I only heard the first track, if there's more than 1).

(+1)

This is so cool! This is a very solid way to make combat in rpg more fun as finding the solution is mentally straining but feels like you have worked that powerful strike.

If I may say I would love more breathing time, I would have loved a more calm exploration to compensate the frantic battles. I think with some tweeks and layer added to the combat(I imagine to throwa fireball you have to solve a harder calculus...but the combat is already that good) and a world to discover and take at your time it would be very great.

At least an rpg that I would play because I get very bored by the classic systems.

Great work looking foward for more!

Submitted(+1)

A very solid educational game. The only thing I'd want to see is a little more juice and feedback on the correct/incorrect answers and some reward music when you win.

(+1)

This was fun, and I'm terrible with mental maths so I was a little surprised!  I think I would be better at it if there were more educational games that were actually entertaining.  I really liked the storytelling and the powerups/pickups found around the dungeon, it made the overall experience feel more like an adventure even though the combat is focused on solving equations.  I feel like that helped keep me engaged as the enemies/problems became harder to solve.  I think it's just down to the detail work and polish for this one, the gameplay seems like it is working really well... I wasn't able to make it too far but I might come back when I have more time and see if I can find out what happened to all the magic lol!

Submitted(+1)

Very fun concept for an educational math game. Visuals are really endearing, especially the extra flourishes like the shadows and effects around the camera. Pretty professionally built. Good, simple retro music that fits the style well. Nice simple UI, but the font used for the text can be a tad hard to read, I had to squint and double take once or twice to make out what was being said, especially in the opening segments. Though that may be an error on my end.  Great concept with solid execution, only a handful of gripes.