It works for me, with a gray screen until loaded.
myCatsName
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I saw other comments that the shuriken is hard to use, or the game is hard. I found it was very easy, you can just hold z and run around carefully. Shuriken kill enemies in other rooms (even Toyotomi).
I think there is a bug - after killing Toyotomi the first time, I could not throw any more shuriken, even if I was killed. I had to reload the browser to play again.
Thank you. I started with an interactive idea, and might continue with that project, too. When I heard the audio for this story, it seemed perfect for experimenting in sound design so I focused on that, and I learned some new tools. It was a fun project. If I prototype a proper audio game, I will let you know :) The jam is challenging but very good inspiration.
I would play this again (ok, I did play it again lol), and hope you keep working on the design. The enemies are fun to avoid, and doing math with time pressure is a good mechanic.
I noticed the scrolling introduction text clips through the pattern on the bottom border, and felt the biggest improvement could be adding variety or harmony to the music (I only heard the first track, if there's more than 1).
The art and game design elements are inspiring and motivating to see. All the animations evoke an "I want to play with that" response, personally.
My suggestion would be a new or edited cover / header image. The wolves image is very cool in its own way, but it seems disconnected from the style and palette in the game; I'm not sure they are in the same world.
Hey thanks for playing and sharing your feedback and ideas. I think the jump scares are more like "distractions" right now, not really scary, and maybe too short like you said. This is the first update that has included any jump scare mechanic, so unfortunately the earlier comments saw the "warning" at the start, but played without any jumps at all (it was an unlisted project until now). Using some audio tension to build up before jumps is an idea I would work on and I think fits; I also would experiment with making the screen darker during the scare, or some screen effects like that. It was an "atmosphere-first" project, so I'm glad you like the visuals, and thanks again for the complimentary feedback.
One of the best "noodling on a keyboard over chords" entries, and the drums carry the song well. I'm wondering - did you program your own drums? or did Ezdrummer suggest most of the grooves and fills?
Some of the best sounds, on and off the drums. Though it also sounds like you introduce the sax with the opening cliché from "Careless Whispers" which is a bit cursed. re-write the sax solo, give it some vinyl noise and I would listen to a 12 minute session. gg.
Sounds like a "Mario learned to fly" type vibe, with good polish. Maybe a bit more stab in some of the backing instruments, which start to wash out and don't have the dynamics of the sax line. But I can't hear much jazz inspiration, tbh. And I wonder if the sax would sound just fine replaced with a solo cello or violin. The title though lol. Go watch Round Midnight or something.