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A jam submission

FrogPunk: UprisingView game page

Grind or die.
Submitted by myLittleArm — 3 days, 13 hours before the deadline
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FrogPunk: Uprising's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals(Graphics)#44.0004.000
Fun#53.0003.000
User Interface (UI/UX)#63.0003.000
Overall#63.0003.000
Sound/Audio#63.5003.500
Overall#63.3003.300

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://mylittlearm.itch.io/frogpunk-uprising/devlog/808218/a-few-updates

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Comments

Submitted

Fun concept and setting! It's very hard to get into it though, could use a more interactive tutorial.

Developer(+1)

Thank you for the comment! As this is my first game I'm just realizing how making sure the game is clear and fun to learn is so hard! I'll see if I can come up with a better tutorial!

I liked the idea for this game! Skateboarding while fighting off enemies sounds like an interesting concept, and some of the mechanics felt pretty good.

I had a really hard time managing the controls. There are a lot of things you have to do at once and the platforms are too far apart to really get a hang of it. I have a couple suggestions:

  1. Make the platforms more frequent at the start of the game. You can spread them out further later, but at least while I'm getting used to the controls, I need the extra help. 
  2. Add a little bit of explanation when things happen. I think a Tony Hawk-style trick counter would be great! I was bouncing off the rails (without grinding) and didn't register that wasn't what I was supposed to be doing until I read the controls. I bounced up, so I thought that's how it was supposed to work.
  3. Flying through the air seemed a little weird. I would have expected to be on the ground while skateboarding. That's not really something you need to change, but it could help with #1 if you made the game take place on the ground and procedurally added obstacles.
  4. Finally, the control layout is the opposite of what is usually seen in games, with no method to change it. Usually, you move with WASD and do actions with the other hand. This made it harder for me to play than it otherwise would have.

All in all, great job for your first project! I definitely see a lot of potential here.

Developer

Hi! Thank you for your comment, balancing out the game is something I'm working on and It's been the biggest challenge so far! Regarding your points:

- Changing the rate for the platform spawning Is a good idea. I'll experiment a bit with that.

- I'll soon add a tutorial level with some explanations in which player can familiarize with the mechanics.

- I'm not sure if I misunderstood your last point but in the main menu if you access the controls page you can rebind them to your preference 

(+1)

Ah, gotcha! Rebinding from arrow to WASD did make it much easier to play.

I still struggled a bit with the controls as they did not feel intuitive. I would expect up/down to move you up and down, not rotate, whereas I would expect left/right to rotate the character. I had a really hard time landing on the platforms, even knowing how to play.