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FrogPunk: Uprising's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals(Graphics) | #4 | 4.000 | 4.000 |
Fun | #5 | 3.000 | 3.000 |
User Interface (UI/UX) | #6 | 3.000 | 3.000 |
Overall | #6 | 3.000 | 3.000 |
Sound/Audio | #6 | 3.500 | 3.500 |
Overall | #6 | 3.300 | 3.300 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://mylittlearm.itch.io/frogpunk-uprising/devlog/808218/a-few-updates
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Comments
Fun concept and setting! It's very hard to get into it though, could use a more interactive tutorial.
Thank you for the comment! As this is my first game I'm just realizing how making sure the game is clear and fun to learn is so hard! I'll see if I can come up with a better tutorial!
I liked the idea for this game! Skateboarding while fighting off enemies sounds like an interesting concept, and some of the mechanics felt pretty good.
I had a really hard time managing the controls. There are a lot of things you have to do at once and the platforms are too far apart to really get a hang of it. I have a couple suggestions:
All in all, great job for your first project! I definitely see a lot of potential here.
Hi! Thank you for your comment, balancing out the game is something I'm working on and It's been the biggest challenge so far! Regarding your points:
- Changing the rate for the platform spawning Is a good idea. I'll experiment a bit with that.
- I'll soon add a tutorial level with some explanations in which player can familiarize with the mechanics.
- I'm not sure if I misunderstood your last point but in the main menu if you access the controls page you can rebind them to your preference
Ah, gotcha! Rebinding from arrow to WASD did make it much easier to play.
I still struggled a bit with the controls as they did not feel intuitive. I would expect up/down to move you up and down, not rotate, whereas I would expect left/right to rotate the character. I had a really hard time landing on the platforms, even knowing how to play.