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unbreaded

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A member registered Apr 12, 2021 · View creator page →

Creator of

Recent community posts

I’m working with a composer to get some new music for the next versions of the game! I’m not a great musician myself :/

There's an option in settings to automatically end the turn when you place a tile!

Oh, I don’t know if the game will work through there. I think you need to play in a browser window because it’s a web build

What browser are you using? I’ve no issues on Chrome and Edge, but I’ve heard that Firefox doesn’t always work

It’s not a bug, but I suppose I could add that functionality… I’ll test it out!

The bomb tile causes a few unexpected issues with per-turn effects (like chain and plague). I’m on it! Thanks for reporting :)

It helps to be good at tic-tac-toe, but you can definitely tank some hits for strategic advantage! Even in the scoring algorithm, it’s a trade-off between the number of turns and the amount of damage you take. 

The tiles are supposed to return to your hand when released unless they’re in a valid position, so I think there might be another issue at hand. 

Thank you! That’s a feature, otherwise technically the lightning would make them destroy themselves. 

Unfortunately, this is a known issue. The leaderboard tool I'm using only allows up to 10,000 entries. However, I'll still maintain the top 5 manually!

thanks for the feedback! I’ll work on balancing out difficulties a little better

That’s fair! Don’t want to be misleading. 

haha thank you glad you liked it! more coming soon ;)

I’ve never seen that bug! Would you be able to make a bug report in discord? Definitely want to get that taken care of. 

That’s a good point! Thank you for your time writing these messages, it means a lot to me! :)

Thank you for playing and for the feedback!!

I’m working on refining start/end turn effects so that they are more predictable. I’ll also take a look at letting end-of-turn effects play out before the board clear executes. I think that would make sense!

I really like the combination idea! I don’t know exactly how I’d accomplish it, but I’ll give it some thought and see if it would be doable. 

Thanks again!

Oh, that's because you technically placed the tile before the turn started, so it didn't have a turn to end. I can take a look at it!

It automatically ends the turn if you place a tile, instead of you having to click the “end turn” button. Were you having an issue with it?

OH. I know what the issue is now. It's precisely because of the bomb. Thanks for letting me know!

Thanks for playing!

Thanks for the feedback! I’ll respond to the pertinent issues below :)

2 - relics are coming! I mentioned them in the most recent dev log

3 - those aren’t bugs, though the enemy having an X tile was an accident. The gold retained is a logarithmic function to benefit players that die early into a run.

5 - that’s a bug! I’ll see if I can fix it. 

6 - that’s intentional. The enemy will always use the tiles in the order presented, so you can plan ahead. 

I’ll check out the plague tile bug! Not sure about the save issue, though. What browser are you using?

I'm probably going to leave a browser build on Itch and have the downloadable demo on Steam - there are some features I can't add to web builds (even loading screens!), but I haven't made a firm decision yet!

Thanks for the kind words! If you have a Discord, I'd appreciate it if you joined the server! I think some of this feedback is great but I'd love to discuss a little more :)

I'll do my best. Thank you!

It’s coming! Enemies already have different dialogue depending on where you are, but the full game will have a lot more dialogue and mini stories in each area. 

It’s for the greater good

It’s at the start of the turn for now, so it happens between the enemy’s turn and the player turn. I’m updating the logic for the new demo! 

Thank you!

Exciting news!

Along with Update 10, which introduces a significant change to the map system, I have finally launched the Steam page for Tic Tactic!


Wishlist now, and keep an eye out for the Steam demo coming soon!

https://store.steampowered.com/app/3256850/Tic_Tactic/


I also want to thank this community for all the support so far. I wouldn’t have made it this far without your help!


- unbreaded

Oh, correction. The game saves before you pick a new destination, so if you got hurt during a battle and quit, it'll take you to the beginning of that encounter. 
> If you moved on and then got restored, then that was a bug.

Oh, you're right! I'll take care of it, thanks for mentioning it!

oh, it increases in damage the longer it stays on the board! I should update the description to be more clear

There are some issues with the per-turn tiles that I need to work out. The Rain tile feels way stronger for the enemy than the player, for instance. I know what you mean about it feeling bad; taking damage is fine, but it's different when you don't get to do anything about it.

Thanks for playing and for your feedback!!

It's been a while since I last updated this forum, though I've been posting dev logs on the page for Tic Tactic. I wanted to swoop by and give a quick update of things that I've added, or that I'm working on!

First of all, the game has grown in size considerably: the previous update I mentioned "both" areas, but in the new version, you can now travel to the chicken's capital of Cluckhaven and battle with their forces there! You'll find some additional dialogue, too, that sheds some light on why you're on this journey in the first place; not much, mind you, since the journey is still far from its end.

There are a huge variety of other changes to accompany it, from potion slots to chaining combos to new tiles -- we're at over 20 unique tiles with a wide variety of effects and abilities!

Thanks again for reading! Feel free to check the Dev Logs on the main game for more details and longer write-ups. I'm pretty good about mentioning all the changes I make :)

Thank you for playing!! For the first issue, how far into the game were you when you exited/tried to reenter?


For the second, I haven’t added that functionality yet—I don’t want you to be able to delete too many tiles yet :) 

Thanks for playing!

My deckbuilder just got a HUGE update!

With 7 new enemies, 6 new tiles, a new shop, and an entire new area, this update has brought the game from 10 to 21 total encounters (more than double!!). 

You can check out a breakdown of the additions here: Update log 7

Thank you! Will do 🫡