I’m working with a composer to get some new music for the next versions of the game! I’m not a great musician myself :/
unbreaded
Creator of
Recent community posts
Thank you for playing and for the feedback!!
I’m working on refining start/end turn effects so that they are more predictable. I’ll also take a look at letting end-of-turn effects play out before the board clear executes. I think that would make sense!
I really like the combination idea! I don’t know exactly how I’d accomplish it, but I’ll give it some thought and see if it would be doable.
Thanks again!
Thanks for the feedback! I’ll respond to the pertinent issues below :)
2 - relics are coming! I mentioned them in the most recent dev log
3 - those aren’t bugs, though the enemy having an X tile was an accident. The gold retained is a logarithmic function to benefit players that die early into a run.
5 - that’s a bug! I’ll see if I can fix it.
6 - that’s intentional. The enemy will always use the tiles in the order presented, so you can plan ahead.
Exciting news!
Along with Update 10, which introduces a significant change to the map system, I have finally launched the Steam page for Tic Tactic!
Wishlist now, and keep an eye out for the Steam demo coming soon!
https://store.steampowered.com/app/3256850/Tic_Tactic/
I also want to thank this community for all the support so far. I wouldn’t have made it this far without your help!
- unbreaded
There are some issues with the per-turn tiles that I need to work out. The Rain tile feels way stronger for the enemy than the player, for instance. I know what you mean about it feeling bad; taking damage is fine, but it's different when you don't get to do anything about it.
Thanks for playing and for your feedback!!
It's been a while since I last updated this forum, though I've been posting dev logs on the page for Tic Tactic. I wanted to swoop by and give a quick update of things that I've added, or that I'm working on!
First of all, the game has grown in size considerably: the previous update I mentioned "both" areas, but in the new version, you can now travel to the chicken's capital of Cluckhaven and battle with their forces there! You'll find some additional dialogue, too, that sheds some light on why you're on this journey in the first place; not much, mind you, since the journey is still far from its end.
There are a huge variety of other changes to accompany it, from potion slots to chaining combos to new tiles -- we're at over 20 unique tiles with a wide variety of effects and abilities!
Thanks again for reading! Feel free to check the Dev Logs on the main game for more details and longer write-ups. I'm pretty good about mentioning all the changes I make :)
My deckbuilder just got a HUGE update!
With 7 new enemies, 6 new tiles, a new shop, and an entire new area, this update has brought the game from 10 to 21 total encounters (more than double!!).
You can check out a breakdown of the additions here: Update log 7