Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thinking ahead.

A topic by Polypogon Games created Nov 18, 2019 Views: 126 Replies: 1
Viewing posts 1 to 2

I see this game jam, and I think I will partake.

I'm looking at my game  Wisdom Collector for improvements. Most of the improvements will be more notable in the mobile version but some of it will also apply to the web version 

First, I want to make so you can swipe to change levels. Currently you have to press buttons. This won't apply to the web version.

Second, I want to reduce the image sizes and reduce the apk size.  I'm not sure if this will cause the web version to load faster, but it won't hurt, right?

Third, I want some Christmasy stuff to happen if you play during or near Christmas. I think this will be a special ball that looks like a Santa icon or something, and it will give bonus points and make it snow. :)  I've been thinking of special holiday versions for a long time now (pumpkins during halloween, easter eggs for easter, etc) and so now might be the time to implement it! (If any one knows how to implement snow in Unity, like the stuff that looks like from the old program xsnow, let me know. :) )

I've been scheming to release  a new game lately, but all my ideas either are rejected as going to stand out enough to be played much, or  beyond my ability. I've got one idea that will be pushing my abilities, but as I'm pushing, it's slow going and I don't expect any hurry. So in the meantime let's give my old project some love.

Host

awesome... keep pushing forward. The main goal is to finish your game.