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Keep the Lights On's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (How well it fit the jam) | #14 | 3.629 | 3.697 |
Fun (Overall enjoyment) | #16 | 2.900 | 2.955 |
Balance (Speed of the game) | #19 | 2.677 | 2.727 |
Uniqueness (Originality of the game) | #24 | 2.365 | 2.409 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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This was my first attempt at building a game, so my goal was to have a functioning game by the end with basic features. I ran out of time, leaving the balance and prestige are quite unpolished. Still, I hope you can enjoy it at least a little bit.
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Comments
I enjoyed the early game, needing to balance power generation with houses and upgrading between power and research. I think you could definitely build a longer game based off that. Ascension appears unbalanced at the moment though, as the rewards you get don't seem very powerful yet the earnings total needed to ascend increases 10 fold each time. If there were better rewards, or some automation for buying generators/researchers then ascending might be more appealing.
I think showing the next available generator/project/upgrade sooner would be better, to give the player an idea of what they are working toward. Good work for your first game though, getting the balance right can take a lot of testing which isn't easy in only a week.
I mostly ran into balance issues with this one. Ideas are the bottleneck, and I'd leave for a few minutes, come back, and skip 5 upgrades. Resetting wasn't really worth it for the small boost.
No bugs that I could find.
Liked that you put effort into the descriptions!
yeah I agree make ideas easier to get and probably make the game longer and it would be better but I still really like it right now