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I enjoyed the early game, needing to balance power generation with houses and upgrading between power and research. I think you could definitely build a longer game based off that. Ascension appears unbalanced at the moment though, as the rewards you get don't seem very powerful yet the earnings total needed to ascend increases 10 fold each time. If there were better rewards, or some automation for buying generators/researchers then ascending might be more appealing.

I think showing the next available generator/project/upgrade sooner would be better, to give the player an idea of what they are working toward. Good work for your first game though, getting the balance right can take a lot of testing which isn't easy in only a week.