Stellar: A repair mission is a nice change of pace from the usual sci-fi fare. The technical details, timeline, and map set up a riveting simulation. The pre-gen characters with conflicting goals are a nice touch.
Not-So-Stellar: While I'm glad the map and key all fit on one page, the layout could be improved, especially as there's a lot of bold and underlined text.
Overall: The need to balance your time and resources to get the collector up and running makes for a thrilling and tense adventure scenario. I can only imagine the stress running it "in real time" would have on my players. This is awesome!
Stellar: A hostile art exhibit is such a wild setting for an adventure... I dig it! The mosaic map here is also super pretty to look at.
Not-So-Stellar: I get there is a non-euclidean geometry puzzle here, but I couldn't figure out how exactly to piece it together.
Overall: It's abstract, but there's the making of a cool adventure here, especially with the location. Personally, I'd love to get trapped in a mad artist's galactic cube prison.
Stellar: The intensifying situation based on real life time... The chaotic mystery of it all... The tables!
Not-So-Stellar: There's some spooky looking (zalgo?) Hebrew text which I can't read or translate. I'm not sure how I'd present it to my players.
Overall: It's simple, but Leviathan comes together to form a genuinely horrifying scenario. This would be the perfect start to an epic Mothership campaign.
Stellar: INSANELY COOL PREMISE! Rolling across the board and piecing it all together.
Not-So-Stellar: Some of the entries fell a bit flat for me. There could have been more meat on this titans bones.
Overall: The hook is so sick and I want to mine the tables for everything they've got! I'm inspired as fuck rn
A fun, imaginative module that I'm boggled hasn't been done in Pokemon or by NASA ! (Especially love the extra ideas at the end to go all the way with the scenario!)