I had the opportunity to experience this adventure as a player, and it was a chaotic blast!
I am usually concerned when stories reveal the threat was nothing, but it worked for me and my fellow player. The reserved clues and threat, the random interludes/events, and the starting amnesia prevent the twist ending from being a disappointment and instead turn it into something that feels obvious in hindsight.
With the right playgroup, this is an excellent paranoia-fueled horror-comedy scenario (with the players as the butt of the joke). Great job!
I had the opportunity to experience this adventure as a player, and it was a chaotic blast!
I am usually concerned when stories reveal the threat was nothing, but it worked for me and my fellow player. The reserved clues and threat, the random interludes/events, and the starting amnesia prevent the twist ending from being a disappointment and instead turn it into something that feels obvious in hindsight.
With the right playgroup, this is an excellent paranoia-fueled horror-comedy scenario (with the players as the butt of the joke). Great job!
Stellar: A repair mission is a nice change of pace from the usual sci-fi fare. The technical details, timeline, and map set up a riveting simulation. The pre-gen characters with conflicting goals are a nice touch.
Not-So-Stellar: While I'm glad the map and key all fit on one page, the layout could be improved, especially as there's a lot of bold and underlined text.
Overall: The need to balance your time and resources to get the collector up and running makes for a thrilling and tense adventure scenario. I can only imagine the stress running it "in real time" would have on my players. This is awesome!