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A jam submission

refleXionView game page

Entry into the Juice-Off
Submitted by Let's Talk Game Design (@ZayneDoesThings) — 4 hours, 58 minutes before the deadline
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refleXion's itch.io page

Results

CriteriaRankScore*Raw Score
Juice#15.0005.000
Overall#23.8673.867
Gameplay#43.4003.400
Restriction#53.2003.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What your favourite dog owo
Comfy. :3

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Comments

Submitted

Only complaint is that it felt like I was walking on ice, and with only 1 health, it felt unfair to die from sliding into the enemy.

Submitted

great game ,forgot to post a comment
but basically very juicy and very cool

Host

ok thanks i guesssss??? I mean i guess im a dog now........... **also thats some juice my friend good job**

Submitted (1 edit) (+1)

Mmm that was definitely the juiciest APPARENT. Nice effects thrown in, simple dodge gameplay... BUT can't help but feel your heart wasn't fully in it on this one. One thing I sorely missed was a clearly defined goal for the player (even though the initial prompt is good at keeping you looking for one!). Played for a while, but didn't reach an end. Not sure if there is one? Wasn't able to keep track of how many "iterations" I went through either. 
However, this was ultimately an amazing interactive music video. Choice of music got me pumped, SFX are efficient, and gameplay was satisfying enough to keep me going for a while. Well done, especially for such a short amount of time!
EDIT: so turns out the entire UI layer didn't show for me on winx64 full screen 1080p. Not sure why, still debugging. Just want to say that the score and pop ups help with the arcadey feel and make it a better experience from what I've seen on the gameplay video. Good job!

Developer(+1)

Yeah, I think that's fair. I think a big problem was I kinda spent the Bank Holiday Monday doing nothing. But also, my ethos with it was to focus on the juice, rather than getting too into the complexity/purpose of the game itself. Once I'd got something that technically passed as a gameplay loop, I sort-of just stopped and started juicing instead. Worthwhile experiments though, I think.