¡Hola! Gracias para preguntar, pero no somos de Mexico. ¡Hasta luego!
Geoffrey Mugford
Creator of
Recent community posts
hey Kordeyrow, thanks so much for playing and the nice thoughts, really appreciate it!
The different types of balls and scores associated is a great idea for further development. Could totally justify the levels of difficulty with material. Thanks for that!
Regarding the level reset, forgot to mention you can restart the level by typing R on your keyboard. Whoops!
Thanks again for playing! =)
Thanks for playing and sharing your experience! It’s really great seeing that our intended message came across so well. Wasn’t easy to get just right!
I absolutely love the mirror idea. In a full form version of the game I’d definitely explore how to integrate that somehow… but probably not as a straight on practice as I think this would break the “alignment” a bit… Gave me something to think about for sure, thank ya! =)
Hey Johan, thanks for playing and sorry you couldn't reach the end!
The cross is a false friend - there's one cross which is "full" with a dot in the middle and the other cross (which you screenshotted) where the lines do not touch each other in the middle.
It's the trickiest one of the bunch and has fooled a couple of people so far. Sorry it threw you off too much, hope you still enjoyed the experience!
Ohhhhh that's really intriguing and unique. I really like the concept. The gameplay itself could benefit from some polish (it was a bit confusing when the arrow switched character but the control didn't) but I definitely see the potential for some really high brow puzzling going on there. Keep it up!
Oh man that was cool. Really good job on coming up with the ring system, the movement felt fluid and satisfying. Grapple mechanic is smooth af as well! One wee room for improvement: i kept expecting the grapple to be a bit more forgiving in the targeting so that if you click next to the grapple points it would snap to the grapple point, but that's a very minor thing! Good job!
Thank you Daymio, means a lot! I thought about making the strings move, you’re so right, that sounded like the juiciest thing i could do with this game, but… i haven't the slightest idea how to handle ropes in Unity, so decided to step right away from that path. xD
I hate that the notes are so out of sync in some places, but honestly, after spending 6h hand picking and adjusting timings, I just gave up on it eventually. Sometimes, you just have to call it done! *shrug*
Thanks so much again for playing and rating!