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Space Trouble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #11 | 3.912 | 4.000 |
Overall feeling | #22 | 3.645 | 3.727 |
Originality | #26 | 3.379 | 3.455 |
Narration | #32 | 3.023 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Had a lot of fun with this! I liked that some good features of a destination could compensate for the downsides (eg. friendliness and technology compensating for living conditions), though I thought it was a bit odd that landing on a deserted spaceship or space station had the same 'lonely' result as landing on a deserted planet, when there was no indication that either destination would be too damaged to travel. Could also use a bit of proofreading in parts, but overall I enjoyed it.
Really liked the presentation on this and and it did a good job creating a rising sense of anxiety as I repeatedly declined to land on planets that seemed too scary. Well done!
Like others have said, excellent presentation. Very usable and legible UI, which for Unity always impresses me.
I'm another 'oh, this reminds me of seedship' - but the endings make it distinct. Played it a few times. :)
the presentation is excellent and the endings change enough to be interesting. it seemed like who you were changed based on what alerts you got from the system!! there was a significant amount of replay value, which i appreciate.
Thank you for your reply :) In my original plan I wanted to have more hints or even interaction to about you you are and how it shapes your destiny, but then realized that it was out of scope for this jam. But maybe I'll add more of this one day.
This really reminds me of Seedship, in a good way. It's got that same balance between holding out for better conditions and avoiding letting opportunities pass you by.
Being picky, I feel as though the range of places to land the pod is a little too generous - I've only encountered one that actually killed off my character - and often doesn't seem to change enough during a single playthrough. I'm not sure if you sometimes get a few chances to accept a planet/ship/station or if I just happened to run into several very similar ones in a row, but either way a little more variety would have been nice (though I can see why it may not have been practical to add extra content within the time limit).
Overall, though, a very nice entry. I love the presentation - especially the big red button. It's a great match for the theme.
Thank you very much for your feedback :)
Busted! Yes, i was inspired by the "choose or pass" mechanic of Seedship. Since I liked the bad endings most in this game, I tried an approach, where the focus is more on your bad luck and choosing between two different bad fates. Which only partially succeeded, though. I really would like to intensify this feeling.
I also agree, that my prototype lacks variation at this point and it is quite possible to get similar outcomes in a row and to miss the variation, because they require a more specific combination of stats of your destination and alert events. But maybe I'll add more, when we are allowed to tweak the game again.