Thank you very much for your feedback :)
Busted! Yes, i was inspired by the "choose or pass" mechanic of Seedship. Since I liked the bad endings most in this game, I tried an approach, where the focus is more on your bad luck and choosing between two different bad fates. Which only partially succeeded, though. I really would like to intensify this feeling.
I also agree, that my prototype lacks variation at this point and it is quite possible to get similar outcomes in a row and to miss the variation, because they require a more specific combination of stats of your destination and alert events. But maybe I'll add more, when we are allowed to tweak the game again.