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Company of Ravens's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound & Music | #7 | 1.852 | 2.000 |
Art | #10 | 2.006 | 2.167 |
Use of Ink | #12 | 3.395 | 3.667 |
Best Story | #14 | 3.086 | 3.333 |
Fun | #16 | 2.777 | 3.000 |
Creativity | #18 | 3.086 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was ink used to make this game?
Yes
First Timer
First time using Ink
Solo
Yes
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Comments
The introduction really scared me with it's size, but the story has really nice flow and is very interesting, I got to the two endings and I really like that luck is not guaranteed, a very cool concept and I would really like to know more about the Company adventures!
i played through three times -- first i got ending 1, the second i died, and the last i got ending 2.
the rpg elements and path encounters were a lot of fun. my party 100% died all three times which was sad. i get that they're sort of soul-less, but it would be cool for them to have more interactions with Raven so it hurts more when they're gone.
also the world seems really dangerous! can anyone travel without an army? haha
won on my second try! i agree that the lore is front-loaded, which i could see being spread out through the events to get things started more quickly. still, a complete and fully functional branching mini-rpg is impressive for three days, and the way you incorporated the theme was really good - i liked having an out in dire situations.
I was at first really off-put by the large block of text, but I enjoyed the RPG-esque style of this game. Is it really just luck, or did player choice have any impact on the ending? My whole party died but me in the end :(