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Speed or Bleed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How technically impressive is this game? | #5 | 2.449 | 3.000 |
How much fun is this game? | #7 | 1.633 | 2.000 |
How creative/original is this game? | #7 | 2.041 | 2.500 |
Overall | #7 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Wesley Cats
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Comments
Couldn't get past room 1.2!
Not that I'd expect you to know this just yet, but the first thing to do before laying out level arrangements is to establish what we call your "player metrics" - which means knowing jump sizes, etc - and there's always a difference between what is technically possible and what's realistically possible in that regard.
Still, nice extension of the workshop into something bigger, and it looks like you're teleporting the player around rather than loading/unloading the level, so you definitely picked up some new tech skills! Keep it up! ;)
Hey Alan, thanks for your feedback!
Thank you for that information on player metrics, I will try to use it in my future workings. And for the noticing of those features!
Hi Wesley,
While at some points, the speed + jumping combination felt very satisfying, there were a lot of cases in the second level, where I felt like the angle + speed + timing of the jump had to be a bit too precise. Overall I thought it was a fine game. I liked the timer at the top, it was a shame that my completion time of level 2 wasn't shown on the top left.
Hey Tortoise, thank you for your feedback!
Ah what a shame indeed, that is why I noted it down and hope to fix it in my next iteration. Though, I am happy to hear your overall thoughts are positive.
If you have anymore ideas, feel free to message me.
You might want to check your stuff out, my man. I got an error message when I tried to launch it.
Hey Atti, thanks for mentioning,! For some sort of reason, my default map settings got removed... The right version is now uploaded :)