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A jam submission

The Maze MasterView game page

Submitted by The Grumpy GameDev (@TheGrumpyGameD1) — 13 days, 5 hours before the deadline
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The Maze Master's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#33.0003.000
Creativity#33.0003.000
Interpretation of Theme and Completeness of Game#34.0004.000
Overall#43.0503.050
Graphics, Sound and Polish#52.2002.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Extra information about your game
I managed to include BOTH macguffins AND red herrings.

Which theme did you choose?
Maze

Which BASIC did you use?
I first tried BASIC8, but struggled too much with the environment, so I ported it to VB.NET.

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Comments

Host

Wow! You tried to use BASIC8 to develop an entry but you never used BASIC8 before this game jam started. This shows that you are fond of learning. Good!

I think that this game is fun. You made a lot of text adventures before. This game is different. It looks like a graphic adventure but text characters are in the game for representing various items. R represents rat, c represents money, etc. Nice! A few RPG elements are in the game as well. The game is really interesting.

GAMEPLAY: 3/5

Controls were pretty intuitive. I like how you even thought to include an error message in case someone types in a letter other than "y" or "n".

I like how the user-interface shares the screen with the map, but the turn-based battle text is tedious to read. From a player perspective, I think a player would be more interested in the results of the rolls than the value of the die roles themselves. But I totally understand that including the die role values can be a great debug tool for the developer. 

CREATIVITY: 3/5

As far as creativity goes this game felt average.

GRAPHICS/SOUND/POLISH: 2/5

Very basic sound effects. No music. Not a fan of ASCII graphics but it was easier to read the map than some ASCII games. There is some screen flicker every time the player moves that is a little annoying. 


OVERALL: 65%

If the combat was more concise this would be more fun to play. 

It was cool seeing the game in the terminal but the core gameplay could have been made better by having more items.