GAMEPLAY: 3/5
Controls were pretty intuitive. I like how you even thought to include an error message in case someone types in a letter other than "y" or "n".
I like how the user-interface shares the screen with the map, but the turn-based battle text is tedious to read. From a player perspective, I think a player would be more interested in the results of the rolls than the value of the die roles themselves. But I totally understand that including the die role values can be a great debug tool for the developer.
CREATIVITY: 3/5
As far as creativity goes this game felt average.
GRAPHICS/SOUND/POLISH: 2/5
Very basic sound effects. No music. Not a fan of ASCII graphics but it was easier to read the map than some ASCII games. There is some screen flicker every time the player moves that is a little annoying.
OVERALL: 65%
If the combat was more concise this would be more fun to play.