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A jam submission

The FeastView project page

A singleplayer game for people over 10 with 20 to 30 minutes to enjoy!
Submitted by Cat in a Hat Games — 8 hours, 50 minutes before the deadline
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The Feast's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#15.0005.000
Overall#23.6673.667
Mechanics#33.0003.000
Uniqueness#33.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

I love the aesthetic of this game and the idea feels very polished.  I appreciate the art assets used, and feel they contribute well to marrying mechanics to theme.  This entry feels like a single player option to a polished multiplayer version of the game.

The core gameplay loop is very clear and the rulebook does a good job of walking the player through setup to get to the meat of the game. In fact, the rulebook for this entry was a gorgeous addition. There is a good balance of simplicity and complexity to keep the player's attention without making them bored or frustrated.

I am not sure if misfortunes are needed to add difficulty as opposed to the inherent difficulty in using probabilities for card drawing.  Maybe nitpicky... I would also appreciate a little more clarity on how/when the misfortunes are supposed to be played/discarded/etc.  I was a little unsure if they were "on-draw" or "as played" -- and I wasn't sure how/when/if they were supposed to be discarded and/or reshuffled.  To be fair... the misfortunes almost felt like they were a re-used interaction mechanic from a multiplayer version.

I feel you would gain better player impression if players don't "lose the game" for not completing everyone's dish.  I would recommend:

  • "Winning the game" - completing your starting witches dish before the end
  • "Losing the game" - Not completing your starting witches dish before the end
  • Completing a Guest's Dish - Bonus Points