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The Feast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 5.000 | 5.000 |
Overall | #2 | 3.667 | 3.667 |
Mechanics | #3 | 3.000 | 3.000 |
Uniqueness | #3 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the aesthetic of this game and the idea feels very polished. I appreciate the art assets used, and feel they contribute well to marrying mechanics to theme. This entry feels like a single player option to a polished multiplayer version of the game.
The core gameplay loop is very clear and the rulebook does a good job of walking the player through setup to get to the meat of the game. In fact, the rulebook for this entry was a gorgeous addition. There is a good balance of simplicity and complexity to keep the player's attention without making them bored or frustrated.
I am not sure if misfortunes are needed to add difficulty as opposed to the inherent difficulty in using probabilities for card drawing. Maybe nitpicky... I would also appreciate a little more clarity on how/when the misfortunes are supposed to be played/discarded/etc. I was a little unsure if they were "on-draw" or "as played" -- and I wasn't sure how/when/if they were supposed to be discarded and/or reshuffled. To be fair... the misfortunes almost felt like they were a re-used interaction mechanic from a multiplayer version.
I feel you would gain better player impression if players don't "lose the game" for not completing everyone's dish. I would recommend: