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Spellscriber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Crafting Theme | #2 | 3.571 | 3.571 |
Graphics | #5 | 3.000 | 3.000 |
Gameplay | #5 | 2.571 | 2.571 |
Overall | #8 | 2.536 | 2.536 |
Audio | #15 | 1.000 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing
Thanks!
Hey! This is an interesting idea and I think you should definitely continue to refine it after the jam. I also liked the rune art. My main criticisms I figure you might be considering already but I'll throw them out there.
There should be a more apparent way to disconnect runes. I know you can override connections, but the screen gets particularly messy when making multiple connections. Maybe treat the rune catalog as a designated boundary. That way, when you drag a rune back to the catalog, it disconnects and returns to it's original position. That might make it look a little more organized.
The other thing is it's not readily apparent how runes should be combined, so I think some predefined examples/information on what to combine might be a good idea.
Other than that I like what you have so far. It would be interesting to see this combined as a module for some top-down defense game or something.
Thank you so much!
Yeah, definitely need some improvements on the UI/tutorial etcetera. We want more runes as well.
Our possible plan actually is to make a rougelike, you'd collect new runes from enemies and be limited in crafting based on the runes you had. We'd need to add a proper balancing system etcetera...
Anyways, stay tuned, maybe we'll get around to it. :)
Needs more runes
I totally agree, we didn't have time to implement nearly as many runes as I would've liked. Definitely will be adding more in the future.
Thanks for playing!