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Hey! This is an interesting idea and I think you should definitely continue to refine it after the jam. I also liked the rune art. My main criticisms I figure you might be considering already but I'll throw them out there.

There should be a more apparent way to disconnect runes. I know you can override connections, but the screen gets particularly messy when making multiple connections. Maybe treat the rune catalog as a designated boundary. That way, when you drag a rune back to the catalog, it disconnects and returns to it's original position. That might make it look a little more organized.

The other thing is it's not readily apparent how runes should be combined, so I think some predefined examples/information on what to combine might be a good idea.

Other than that I like what you have so far. It would be interesting to see this combined as a module for some top-down defense game or something.

(+1)

Thank you so much!

Yeah, definitely need some improvements on the UI/tutorial etcetera. We want more runes as well.

Our possible plan actually is to make a rougelike, you'd collect new runes from enemies and be limited in crafting based on the runes you had. We'd need to add a proper balancing system etcetera...

Anyways, stay tuned, maybe we'll get around to it. :)