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Craft2Mine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 2.041 | 2.500 |
Use of Crafting Theme | #11 | 2.654 | 3.250 |
Overall | #12 | 2.245 | 2.750 |
Graphics | #15 | 2.449 | 3.000 |
Gameplay | #16 | 1.837 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long did it take to make?
We worked in the 2 weeks limits, about 50 hours divided between autors
What assets were made before the jam period?
None
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Comments
I appreciate how there is music. The art is alright, not bad but also not amazing. This game could really use a tutorial. I read through the instructions before playing and then jumped in. Tried once, i think i wasted my resources on putting a couple drills in the wrong places and then couldnt figure out how to dissasemble them. So i restarted, but again, placed stuff wrong and couldnt figure out what to do. There's a lot going on in this game, and i love that. But i feel like a lot of different things are thrusted onto the player all at once and it's just too much to take in. I'm really bummed that i couldnt get past this. If i have time later I might come back and give this annother shot.
Overall i think it's clear a lot of work went into this game, and theres a lot of cool systems. But the lack of a proper tutorial severly hurts the entire game.
Thank you for your comment, I'm the dev (Yuri Lucarelli)
We know that the 'in game tutorial' is not appropriate because it doesn't cover every game mechanic, but there wasn't much time to do that. I try to explain better how does it work. You have 2 kind of robots, the first one (constructor) build things such as drill. The second one (deconstructor) dismantle things. But in order to craft a deconstructor you have to refine some Purified aluminum. To refine materials use the second tab of the crafting menu, select which material you want and click on a tiles near the central machine.
You will start to refine material in the exact position you click on, so if there is a different material in this tile, it won't start the refinery process. Remember you can use only the materials that are close (2 tiles distance) to the main machine.
Once you have the material you can craft a deconstructor by clicking on a construction you want to dismante. If you misclick you will create a deconstructor as well but without a task. You can click on a construction and use "dump this construction" in the bottom right corner, by flicking the switch.
After you craft some P. aluminium and P. steel you can start the refinery process of uranium that you need to craft keys. The keys allow you to open doors and get acess to other rooms, where you can find new materials.
Since constructors robots cannot walk on conveyor belts and drills, you will have to manage the 2-tiles corridor between rooms carefully or you won't be able to reach some location with constructors robots.
Last topic, the game doesn't have a proper ending, but you can try to craft the last key the "purest gem". It's a very complex task since you have to manage the corridor but also the space to stack materials (that is limited)
Hey Yuri, thanks for the in-depth reply! I'll have to make sure to go back and give things another go. Tutorials are hard and take time, I know that for sure! In my entry https://itch.io/jam/jamcraft2/rate/330108 , Galactic gunsmith, The very last thing done was the tutorial! We ended up finishing it 20 minutes before the deadline (5:40 am)
I'll try your game, it looks awesome!
Anyway, if you have time, I really appreciate if you want to try and tell us (Artiko and me) something about our previous game made during a GameBoy style jam.
https://artiko.itch.io/dont-open-that-door
Not sure what the goal of the game is. It isn't really clear.
There isn't an official goal. You can just craft what you want, but there is some kind of progression since you have to craft keys to open other rooms and find new materials