If you want to improve this game in the future, I think that the descriptions of the ingredients are a good idea :)
Lucarelly
Creator of
Recent community posts
good to know, I didn't remember that the order doesn't count. But even with only 56 combination it's not so easy to try every combination. You still have to buy 3*56 ingredients one by one... I'm not complaining about the number itself, but the fact that I honestly gave up because it was to repetitive to try without an hint on the ingredients.
very cool game!
I played the game entirely and enjoy the final boss fight.
Anyway I've encountered few bugs:
- In the key bind menu the options are too small, you cannot even see what is written
- In the tab menu there's a useless "CHARISMA" stat
- If you press ESC and then quit to main menu you are teleported (with the character) in the main menu and you can only dash to the right
I'll try your game, it looks awesome!
Anyway, if you have time, I really appreciate if you want to try and tell us (Artiko and me) something about our previous game made during a GameBoy style jam.
https://artiko.itch.io/dont-open-that-door
No music?
However it's not bad, but there's no hint on the ingredients that you need to use in order to create a specific potion.
I unlock the mandrake ingredient and the fairy dew, but then there are 6 ingredients and 216 combination of them (6 x 6 x 6). A lot of combinations are just useless (give no potion) and you just cannot try all the combinations. So I tried some of them and then give up.
I think a drag and drop system to buy ingredients makes very difficult to accumulate a huge stok of ingredients even if you have the money ( I had ~500 gold). And this choice make even harder to buy ingredients to try all the 216 combinations. To try all of them you should buy something like 648 ingredients and every time you should click and move your mouse, this is absurd.
Thank you for your comment, I'm the dev (Yuri Lucarelli)
We know that the 'in game tutorial' is not appropriate because it doesn't cover every game mechanic, but there wasn't much time to do that. I try to explain better how does it work. You have 2 kind of robots, the first one (constructor) build things such as drill. The second one (deconstructor) dismantle things. But in order to craft a deconstructor you have to refine some Purified aluminum. To refine materials use the second tab of the crafting menu, select which material you want and click on a tiles near the central machine.
You will start to refine material in the exact position you click on, so if there is a different material in this tile, it won't start the refinery process. Remember you can use only the materials that are close (2 tiles distance) to the main machine.
Once you have the material you can craft a deconstructor by clicking on a construction you want to dismante. If you misclick you will create a deconstructor as well but without a task. You can click on a construction and use "dump this construction" in the bottom right corner, by flicking the switch.
After you craft some P. aluminium and P. steel you can start the refinery process of uranium that you need to craft keys. The keys allow you to open doors and get acess to other rooms, where you can find new materials.
Since constructors robots cannot walk on conveyor belts and drills, you will have to manage the 2-tiles corridor between rooms carefully or you won't be able to reach some location with constructors robots.
Last topic, the game doesn't have a proper ending, but you can try to craft the last key the "purest gem". It's a very complex task since you have to manage the corridor but also the space to stack materials (that is limited)