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"Sokoban sandbox"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Crafting Theme | #5 | 3.375 | 3.375 |
Gameplay | #8 | 2.375 | 2.375 |
Overall | #11 | 2.313 | 2.313 |
Graphics | #14 | 2.500 | 2.500 |
Audio | #15 | 1.000 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long did it take to make?
Around 7 days
What assets were made before the jam period?
The original mockup was not made during the jam.
The font used was made earlier for other games of mine.
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Comments
A fun little game, the mechanics used are really unique! I really liked how crafting, item management, etc are all done by simply moving around! Super cool idea. The game no sound what so ever, which is a bit of a bummer but fine. The art is functional, gets the job done, but no more. I had to go to the game page twice to figure out how to play and what the recipes are, the game could have really used this in game. Moving rocks around is bit of a puzzle because if you arent careful you get into a position where you can't push them anymore.
Overall i really enjoyed this one, it has interesting mechanics i've never seen before and uses them quite well.
By the way, if you'd like come check out my entries!
https://itch.io/jam/jamcraft2/rate/330108
and
https://itch.io/jam/jamcraft2/rate/327896
Thanks for the feedback!
I agree that recepies and keys should probably be put as part of the game (a tutorial probably), but I just didn't get to that in time for the jam.
About moving rocks, it is supposed to be tricky, but after finding a few free-standing stones you can make a pickaxe, which can then be used to pull the rest.
Interesting idea, but I think it would work better if it had more structured puzzles. Maybe missions where you are tasked to craft progressively more difficlt things. As a freeform game it takes a bit too long to get anything done.
The idea is to have a variety of recepies and things to do, not just a few tools and chests. Each of them would allow the player to either make themselves more comfortable (for example, portals, so that you don't have to walk too much) or more productive (e.g., tools which allow pushing multiple things at once or machinery which does the boring work for you). That way, there would be more progression at later stages of the game.