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Ectodash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Jam Theme | #19 | 2.840 | 3.667 |
Audio | #20 | 2.582 | 3.333 |
Gameplay (Enjoyment) | #21 | 2.324 | 3.000 |
Overall | #21 | 2.324 | 3.000 |
Crafting Mechanics | #21 | 1.807 | 2.333 |
Graphics | #22 | 2.066 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time did this game take to make?
2.5 Days
How many people worked on this game?
1
Did you use any assets that were not created during the jam?
Yeah. The font is Madspixel by Madsrhea on fontesk.com
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Comments
This was fun to play, with a cute story behind it! Similar to what someone else has mentioned, I think it would be motivating to have levels of increasing difficulty to progress through. Seeing the end result of the "food" being crafted would also be pretty satisfying. :)
An impressive little project for 2.5 days!
Lovely little arcade game.
The difficulty comes a bit to a halt once you master the basic movement, adding more variations of crim spirits throughout the score progression might make that more challenging. (like a spirit that circles around ingredients, one that covers the crafting zone, or one that zigzags across the field)
In terms of player choice when crafting, I could imagine something like Overcooked's delivery working really well, with multiple crafting spots (with their own recipes), and a trash bin if you end up messing up the collection. Just some ideas in case you plan to continue this.
Thanks a lot for the comment! Had some ideas but I came up with this close the end, the first project I was working on was too broad in scope.
Will Definitely do this in Post-Jam Builds. Again, Thanks!