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Claire in the Moving Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #2 | 3.625 | 3.625 |
Audio | #4 | 2.750 | 2.750 |
Overall | #4 | 3.125 | 3.125 |
Graphics | #4 | 3.750 | 3.750 |
Gameplay | #4 | 2.875 | 2.875 |
Fun Factor | #6 | 2.625 | 2.625 |
Theme Implementation | #7 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game. Mb add a speed system and moving obstacles
Great suggestion! Thnx for the feedback.
Cute game with some great animations, really like the low poly look.
Thank you :)
inspiring work, i like it as there is a potential to continue that into various directions - can be interesting to maybe make her change perspective, path-direction or even choose between different paths ... maybe interesting questions to ask yourself in a continuation of this project as you seem to have an idea from what or who she is running away:
where is she running towards? and does she know?
the coloring gives it a playful and light athmosphere to my eyes - somehow reminded me the work of Karim Maaloul, in the way that the shading-style has a potential to give it a very unique 'soul', somewhere between cartoon and organic.
as i am still a beginner in coding and game-developpement, i prefer to give you some feedback on the character and what to my eyes could be helpful for continuation to a future 'dramaturgy':
small 'minus' for me was the fact that she jumps to high in proportion to her anatomy - as i really appreciate the organic character design, i somehow felt a need to see her act 'natural', not 'supernatural' ... actually another question (habits :o) -> who whould she be if she was not the red riding hood and then - who is the actual 'wolf?
well, every theater-person would tell you the same:
it is really interesting to see the face of an acting character, more or less early if you want to have the audience connect with it. like this it gave me the impression that she is running away from me, and well, why would i need to stress and follow her?
(in this case i would require the 'sorry, misunderstanding, let's talk ' -button, if i may use this picture :o)
i would maybe have been empathizing more with her if there would have been another perspective - or somehow giving an impression of complicity or the one of 'being her' instead of the 'hunter's perspective'.
last thing - the music - very personal opinion, but maybe this can give a deeper approach and create a tension contributing to dramaturgy: do you know the 'Glassworks' from Phillip Glass?
he created very interesting pieces, somewhere between mechanical repetition and poetry...
well, lots of words, but it deserves it :o)
Nice 3d Game Controls Are Smooth Graphics Are Very Beautiful Speacially Caracter . I liked Falling Animation Most.
High Score :- between 800 - 850