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Snip, Snap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #4 | 3.875 | 3.875 |
Fun Factor | #11 | 3.000 | 3.000 |
Overall | #11 | 3.083 | 3.083 |
Audio | #12 | 2.875 | 2.875 |
Theme Implementation | #14 | 3.250 | 3.250 |
Graphics | #15 | 2.875 | 2.875 |
Gameplay | #17 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Score is assigned as film earnings and is calculated from the runtime of the final film clip. The special object is the film clip.
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Comments
The idea was really cool and i'm sad you didnt have enough time to finish it :(
A suggestion for the future i'd have is to signal the player where to cut maybe? like a small red line between scenes/at the start. would still prove to be a challenge at the fast scroll speeds uwo
-Clonetrash from SFG uwo
The original goal was to tie produced clips to the money, by a function of time of certain types of frames on the clip (e.g. more usable film time on a clip = more money) making the player need to cut good clips without a lot of blank time as the reel spools faster and faster. Really this would only take a half hour to have added but I didn't have the time to finish it today.
As a placeholder, score is calculated simply as a multiple of the number of frames of the latest clip. So I guess really the only difficulty is clipping as big of a chunk as possible (one snip close to the end) before it runs out.
Pretty interesting project, I like the interpretation of 'clip' as cutting film.