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A jam submission

Clip-It Tower DefenseView game page

Submitted by Elliot Aubrey, Bantome, karoljartur — 2 hours, 50 minutes before the deadline
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Clip-It Tower Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Special Feature Implementation#113.1433.143
Theme Implementation#123.2863.286
Overall#132.8332.833
Fun Factor#142.7142.714
Gameplay#152.7142.714
Audio#162.4292.429
Graphics#182.7142.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Coins are lost as time progresses and paper clips hold together the track.

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Comments

Submitted(+1)

Interesting take on a tower defense game! Building your own lane is a cool concept I'd very much like to see being expanded upon

There just seems to be an issue with positive feedback loops, because if you don't kill enemies fast enough, you don't make enough money, which means that surviving enemies are a greater threat to you, which means that you have to kill them with even more efficiency but you can't do that because you're not earning any money. Maybe that's just my inexperience with strategy games but I had the impression that once I didn't have enough money to buy more towers/space, it'd just be an inevitable matter of time until I lost.

Visually, some more work for the enemies would have been nice to see them get progressively more dangerous and projectiles or visual raycasts for the turrets to see where weakpoints in the lane coverage are but it's a solid enough foundation to be enjoyable nonetheless!

Conceptually, it's a cool game, I just wish it had more polish haha

(Written by Snek of SFG :3)

Developer(+1)

The building track part was suppose to be more expanded upon initially, but we didn't get the time to fully implement everything.
Which is where the gameplay loop comes into a problem as well,  since initially the lanes/tracks were suppose to be given for free after every wave and you having to clip it together with an existing track. 
Having to try out the game myself, it seems like you can only get so far into the game,  I'll see if I can convince the programmer , to make it a bit more playable , by either nerfing the track cost or buffing starting money,  preferably both .