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karoljartur

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A member registered Apr 21, 2020 · View creator page →

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Cannot adjust it as of the moment... but what happens is that enemies actually spawn ontop of one another, instead of anywhere else... 
So actually there's stacks of dozens of fish in one body.
I did try limit them to only being allowed to spawn if there's less than 100, fishies, but alas , does not seem like it's working...


Initially I wanted to give like a spine effect for the fish, but I failed to learn/understand how to, so ended up scrapping the initial idea like 4 times into this re-iteration, lol.
I'll see if I can adjust it to something more playable within this week 

Oh, lmao, it's just that the Viewport dimensions initial size was pre-set to some awkward property
Fixed now ! 👍

Let me look into it

0.1.3 update :

A few more experimental Style Prompts.
A bit more Fancy effects OwO. 

0.1.2 update : 
There is now a timer, (but no alarm) 
Also you can now roll for extra body parts, instead of just 1

Looks cool , and I like that it requires more thinking...
However... I've done testing my own game, and I don't want to break my already hurting hand..
I will definitely try to play more of, later 

The building track part was suppose to be more expanded upon initially, but we didn't get the time to fully implement everything.
Which is where the gameplay loop comes into a problem as well,  since initially the lanes/tracks were suppose to be given for free after every wave and you having to clip it together with an existing track. 
Having to try out the game myself, it seems like you can only get so far into the game,  I'll see if I can convince the programmer , to make it a bit more playable , by either nerfing the track cost or buffing starting money,  preferably both .