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Echo of Spirit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.167 | 3.167 |
Gameplay | #5 | 2.833 | 2.833 |
Fun Factor | #6 | 2.500 | 2.500 |
Overall | #6 | 2.639 | 2.639 |
Special Feature Implementation | #7 | 2.333 | 2.333 |
Graphics | #8 | 2.667 | 2.667 |
Theme Implementation | #9 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
When player Die, all player action on the current gameplay is recorded, and when player try again, the recorded action will be played alongside player as an Echo of Spirit that can help player. If player can survive until the timer runs out, player will be rewarded with Key to escaped the enclosed room. But if the player can't survive after a certain amount of death that happen, it's not a problem because Death is also a Key to escape.
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Comments
The concept is awesome and the implementation is good. But I cant really tell how the recorded action help after the previous deaths. Excellent work on the atmosphere tho!!
Thank you so much for playing.
So if you play really well on the previous life but die, the next time you play the recorded action will do really well too and help you hold the spirits easier on the next life, it's like a second pair of hands or a second player.
I have tried it, if you do it alone i can't pass the 90 seconds mark. It's snowball like effect, first life you play as hard as you can, second life you can get further with spirit help, then the next life you'll get further and further until time limits.