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necros apprentice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #58 | 2.535 | 3.000 |
Audio | #61 | 2.028 | 2.400 |
Fun Factor | #62 | 2.197 | 2.600 |
Gameplay | #63 | 2.028 | 2.400 |
Overall | #70 | 2.226 | 2.633 |
Theme Implementation | #71 | 2.366 | 2.800 |
Visuals | #74 | 2.197 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
the overall themeing and some of the mechanics
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Comments
Let's get that out of the way: For a long time I didn't really know what to do. I couldn't find any explanations for the features. The tutorial seems to be exactly the same as the normal game. But now I get some of them. For instance I didn't get that you collect body parts and especially that you'd need a needle to sew them together. Now that I'm writing this I feel pretty dumb because it just makes sense. But I still don't know what's the effect of the green acid.
The graphics were charming and the color palette was good. I find the mechanic of enemies damaging each other on contact cool. Unfortunatly I got stuck in a group of enemies that were already colliding multiple times and I had to wait there until they got killed. The sounds were well chosen and fitting to the situation. I also liked the upgrades
the green acid is a firerate upgrade and the tutorial was very rushed as it was done in about 10 min before i had to go away