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A jam submission

necros apprenticeView game page

game made in a very short time for a game jam made even shorter from school
Submitted by tiered toast — 13 hours, 20 minutes before the deadline
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necros apprentice's itch.io page

Results

CriteriaRankScore*Raw Score
Special Feature Implementation#582.5353.000
Audio#612.0282.400
Fun Factor#622.1972.600
Gameplay#632.0282.400
Overall#702.2262.633
Theme Implementation#712.3662.800
Visuals#742.1972.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
the overall themeing and some of the mechanics

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Comments

Submitted (1 edit)

Let's get that out of the way: For a long time I didn't really know what to do. I couldn't find any explanations for the features. The tutorial seems to be exactly the same as the normal game. But now I get some of them. For instance I didn't get that you collect body parts and especially that you'd need a needle to sew them together. Now that I'm writing this I feel pretty dumb because it just makes sense. But I still don't know what's the effect of the green acid.

The graphics were charming and the color palette was good. I find the mechanic of enemies damaging each other on contact cool. Unfortunatly I got stuck in a group of enemies that were already colliding multiple times and I had to wait there until they got killed. The sounds were well chosen and fitting to the situation. I also liked the upgrades

Developer

the green acid is a firerate upgrade and the tutorial was very rushed as it was done in about 10 min before i had to go away