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A Magic Trouble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #17 | 3.227 | 3.857 |
Special Object Implementation | #32 | 2.630 | 3.143 |
Audio | #34 | 2.151 | 2.571 |
Overall | #39 | 2.052 | 2.452 |
Theme Implementation | #44 | 1.673 | 2.000 |
Gameplay | #48 | 1.315 | 1.571 |
Fun Factor | #49 | 1.315 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
Enemies in the game decay when they are killed
How did you add the special object?
Mage uses a wand as a weapon
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Comments
I like the art and the audio.
The colliders need some work and after you die you can just continue playing with the game over screen.
I would suggest you to set the Time.timeScale = 0; when losing and to 1 when restarting.
Much love , Yussuf Kobilov
+, I completely agree with this comment
The game looks beautiful, but there are problems with colliders and gameplay. I just die all the time
I love the art! But I kept finding myself dying to nothing, maybe something to look out for in the future!
The visual is too good.
Thank you!!✨