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Abyssal Duck Hunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.538 | 4.333 |
Story | #4 | 2.722 | 3.333 |
Visuals | #5 | 3.538 | 4.333 |
Overall | #6 | 3.447 | 4.222 |
Special Feature Implementation | #7 | 3.810 | 4.667 |
Theme Implementation | #7 | 3.810 | 4.667 |
Fun Factor | #8 | 3.266 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool and original idea, but its very hrad. maybe i am just not true gamer but i cannot dodge and attack at same time. also z and x arent on every keyboard next to each other.
This is a pretty cool idea but its pretty unforgiving. I found it pretty hard to actually get a collision with the blue orb and most of the time when I did I still took damage from it. The laser attacks are pretty cool but the warning is pretty short and in the later section where one goes off after the other I found that I often fell into the one I just thought I had dodged because it stuck around so long. All in all I think this is a pretty neat idea with a lot of room to improve one's skill.