I liked the artstyle and gameplay was quite fun. I think a way to improve upon this would be to add a turning mechanism for the enemies to make them a little more predictable, then again this was already rly well made. Nice job!
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No One Sees Santa!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.784 | 3.784 |
Special Feature Implementation | #3 | 4.353 | 4.353 |
Gameplay | #4 | 3.647 | 3.647 |
Graphics | #8 | 3.882 | 3.882 |
Fun Factor | #9 | 3.471 | 3.471 |
Audio | #13 | 3.412 | 3.412 |
Theme Implementation | #15 | 3.941 | 3.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I couldn't get past the fourth room (the one with the long line of furniture) but it was really fun, and I kept trying till the music got stuck in my head, haha.
Nice game, really hard difficulty, though. It would be nice to not have to start from the very beginning each time I lost.
I liked the gameplay, graphics, audio, but no matter what I do, I can't get past the third room.
Really like the core gameplay, reminds me of the old metal gear series. I think it would be a good idea to start back at the beginning of the room when spotted instead of starting over completely. I really like the hide animation. Well done
I'm definitely one for a good ol'fashion stealth title, this is definitely a stealth game but it definitely is a frustrating one haha; maybe an auto save for when going to other rooms would be nice to you dont have to do it all over again, but we had limited time things happen.
I felt the stealth was a bit strict in my opinion, but I've also played over a few hundred hours of Splinter Cell and Thief games on the highest difficulty.
Overall the art is amazing, game has a nice feel to it, the controls are very comfy and this is definitely a great submission.
I wish you luck on your future projects!
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