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DeanDoesDev

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A member registered Dec 18, 2020 · View creator page →

Creator of

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Great great job, you did amazing <3

Of course! Glad I could help <3

Really cute mechanic! Really no complaints, looks awesome!

Really unique idea! Some of the upgrades feel pointless (why would I want +2 dmg when I have +3 and so on) and the mechanic does have some flaws (like when I hit a wall it cancels my thing and screws up my timing) but it's very polished!

Really cute idea and artstyle! Would love to see the pulling thing fixed, because it just adds another thing to stress about which makes it reallyyyy hard. As for the font, I can't really read it AHEHAHAH but other then that loved it!

Really addictive game loop, had me trying every kind of upgrade build I could think of! I loved it, more upgrades please!

Took me a good 5 minutes to get how to move from the first part, and I flew out of the map bounds a few times but the art is super cute! I loved the aesthetic in general, very well done!

The visuals are awesome! The controls are pretty finicky seeing as it's a pretty big game to put everything on the mouse, but honestly just some text indicators could help!

Love the quick decent into chaos! Super fun and very clever way to squeeze out content from few mechanics, really nicely done!

Super cute art! I love it! Really cute mechanic, here are some tiny improvement ideas, all my opinion!

  • The green spell doesn't seem like it does anything?
  • Some more impact on the spells could be nice

Other then that, I love the cute art so much and the idea behind it is really simple but really fun :)

Hey thank you for playing! The whole idea is that the wizard cursed you with taking the spells from every enemy you kill (hence the name) ahhehaha

I love the concept so much! Would be awesome to add Num-Pad support and let the player try and use that too, I get it doesn't match up with the prerequisite but maybe for a post jam update? Very sick mechanic!

Very nice game! I love the content and the base idea, could use some more polish and it'd be an awesome little game!

Really cool concept and art, only thing is I don't really understand what I'm doing, I draw some lines then some squares appear if I click them I get some text popup and then it tells me some spell name. It's a really cool game just wish I understood the concept a bit better! (probably my fault LMAO)

Hey there, you won't be able to update your game until AFTER judges period, in around 2ish weeks!

Very cool game! Only thing is that it gets hard to control when im moving and shooting in the same direction, so I'd be launching myself at wizards hoping to hit them before they hit me kinda deal. The best way to deal with this I found was to first get BEHIND the wizard then shoot em!

Theme isn't quite there but honestly don't mind it! Once I got a hang of the controls it became much easier to manage only thing that REALLY f-ed me over was the control switch BAHAHAHAHHA

Yep everything stays unlocked but the gamefiles themselves!

Winners will be announced on Discord, but you'll be able to see them on the itch.io page as well!

Hmm, that's weird, this is the permanent link! https://discord.gg/RcK9ctJMHp if you'd like to try again, if not have a temporary one: https://discord.gg/N83aknhB

Apologies Wiz, I got mixed up with the jams! I’m running my own and when I saw the notification I figured it came from that one! No, I’m not sure you can use other engines ahahehahah sorry

You offer 500$ for us to make a game each before the jam? I'm a bit lost

Absolutely! Feel free to use any engine :)

Hey, just a quick update, I just found this if you'd like to check it out: https://itch.io/jam/ttrpg-character-creation-challenge-jam

Hey DeDev,

Unfortunately this jam will be video games only, so sorry!

Hey Zilver!

Yep, money will be gotten to you in one way or another!

Hey, thank you! Really glad you liked it! What kinda things would you like to see in the game?

Heyy!

Yes, you absolutely can! If you do win a prize, we'll get in touch and you can make any requests you like then!

Hey! Basically, you'll be prompted to create a new itch.io page for your game and submit that!

Hey all, so sorry! https://discord.gg/RcK9ctJMHp is the new link!

The Code for a Cause game jam is coming up on February 28th-March 7th! This is a charity event where the total prize pool collected from generous donators and sponsors is split between the winners and a charity of your choice! If you’d like to win money while making a real world impact, make sure to check it out! Come help us make games for good!

Link: https://itch.io/jam/code-for-a-cause

Hahaha thank you so much! Yeah I figured having 16-17 units on screen wouldn't be amazing for performance ahahha but I'll be sure to bring  it to PC!

An animation is a really good idea, I'll be sure to add that! Thank you so much for playing, I'm so glad you enjoyed it!

Hey just letting you know I think something in your fix screwed up the collisions, I can now walk through trees and rivers

Aww thank you man! So glad you enjoyed it :) Any feedback or features you'd like to see in an update?

WOW thank you so much for your kind words! Yeah, the jitter is really annoying and no clue where it comes from but I'll look into it further! And as for the window, I fully agree that would be awesome,  I think the only way if I'm not mistaken is to make a downloadable version of the game so I'll get on that ASAP!

Hi there, thank you so much for your recommendations! Yeah, I have no idea why for some people the Wave Manager is waiting so painfully long to spawn the next unit. I will fix that up now!

Really silly and cute artstyle! I found the game to be really hard , which can be seen as a good thing or bad depending on the player so I'll list out some of the reasons for you cool devs to decide ehehhaheha

1. Because of how slowly you make money and the small variety of traps to place, I usually found myself with 3-4 spike traps for the majority of my run, and maybe a crossbow if I survive long enough

2. Speaking of the traps, for the price (10 enemies for the spike trap and 20 for the crossbow) they really feel weak. I tried one run placing down just a crossbow and it took a ton of shots just to kill one of 5-6 dinos (which side note I would die for those dinosaurs those are the cutest things I've ever seen)

3. Maybe a speed ramp feature could be nice for when the enemies get past my defenses?

Honestly most of these are nitpicks, so really really good job I'm just bein' picky ahahhah you should be really proud! Kept me playing for a good 20 minutes trying to make the perfect build!

Really fun silly game! Great job using the theme, very clever use of a very broad theme!