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A jam submission

JunkShip (Pre-Production Demo)View game page

Scrap to get of this heap
Submitted by AncientLaw (@AncientLawArt), Puffinzze, Teckoe12 (@TeckoeTweets), Samguinius — 40 minutes, 12 seconds before the deadline
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JunkShip (Pre-Production Demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
• Strong connection to the theme#43.3873.765
• Commercial Potential#72.2232.471
• Teamwork evident in game creation#82.6993.000
Overall#82.2102.456
• Fun#92.0112.235
• Narrative#91.4821.647
• Graphics#92.0642.294
• Innovation#101.9582.176
• Audio#111.8522.059

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • It's on the way to being something. I think a bit more work needs to be done on the robots (speed, weapons, etc) and it needs to be made a bit clearer in game what you are trying to do. On the way though

  • This game has a very solid core concept. I personally feel that there are number of changes that could be made to really bring the most out the idea.

    The menu screen and screenshots clearly show a a bright and stylised cast of robots in a cartoony junkyard. It's a shame that this doesn't carry across into a game with a top-down perspective! It could potentially work top-down, but the camera is far too zoomed out to be able to see all those nice art assets in action.

    I feel that an over-the-shoulder perspective in splitscreen would bring a lot more fun to the framework that you've laid out over this weekend. The inability for players to catch up with each other once someone with a piece of junk gets ahead of the pack takes a lot of the oomph out of what could be a chaotic 4-player game, but slowing the players with held junk down and allowing them to hide behind piles of junk due to the 3rd person perspective could add a huge amount of fun to the game. More than anything I just want to see that art up close as it's a really strong aspect of the game!

    There is some good work evident here, especially considering it was done in a single weekend, and I hope to see this game shaped up with a little more work outside of Jamfuzer. Keep at it!

  • It's evident that the team worked hard to create a competitive experience which encourages player interaction and applies stakes to winning the game. I think some tweaking and balancing could have been applied to the movement to keep the gameplay fun and reactive, but considering the time frame involved I think it's great that the team have established a clear goal with an end state for the game.

Team Name
Evil Owl Studios (Minimal Competence)

Game Name and Description
JUNKSHIP

Needs Xbox controller for now! Take your little robot in this 4 player competitive local multiplayer platformer and gather all the necessary pieces of junk to beat your friends and build your spaceship to escape this junkyard. (main screen requires mouse to select)

Team Description
Chris Phillips - Director/3D Artist
Huw Owen -Programmer/ Level Designer
Sam Ward - 3D Artist
Kieran Teckoe - Head 3D Artist/ Audio

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