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The Last Antique Store's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
• Audio | #4 | 2.537 | 2.600 |
• Narrative | #4 | 2.489 | 2.550 |
Overall | #5 | 2.611 | 2.675 |
• Graphics | #5 | 3.074 | 3.150 |
• Commercial Potential | #5 | 2.586 | 2.650 |
• Fun | #6 | 2.245 | 2.300 |
• Teamwork evident in game creation | #6 | 3.025 | 3.100 |
• Innovation | #8 | 2.245 | 2.300 |
• Strong connection to the theme | #9 | 2.684 | 2.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Nice idea for a game (if scary!). Not all the puzzles are clear without reading what they are beforehand. Looks good, plays pretty well, just needs more polish on the puzzles and a bit more guidance
A really nice looking game! The claustrophobic environment does such a good job in building up tension by hiding where the monster might be. The narrative set up by the antique shop tells a lot just by the art assets, and I really enjoy that.
The puzzles were varied and interesting, if a little confusing at times. The clues were definitely there in the level, but it wasn't always clear what information was relevant. I suppose that does tie quite well in with the theme of junk however. Just maybe consider pointing the player in the right direction a little more for future game jam projects.
There was nothing particularly revolutionary about the game, but the different disciplines were put together incredibly well for just a weekend of work. The atmosphere of the game is fantastic, and that's what you want from this style of horror game.
Consider a more unique game mechanic for a monster/puzzle solving in future game jams. I think that with this team you could produce a stand-out title in very little time.This game really nails the horror vibe in the early stages. The audio contributes to this in an atmospheric sense, as well as the aesthetics and the changing gameplay. I found the gameflow difficult to work out, without enough clues or feedback about what I was doing.
I think the game offered a lot of challenge and panic and developed a core concept which was communicated really clearly and effectively. The only issue was, keys seemed to be very difficult to find, I couldn't work out how to get to the hammer which I think could have been reconciled with some more testing throughout the jam to identify usability issues. However, I think this is a great addition to the teams portfolio, especially considering the timeframe this has been achieved in.
The main working point I think could have really nailed this experience was more audio feedback whenever the player finds something. I didn't notice text was coming up on my screen sometimes initially, I think some audio accompanying new information like this would have helped that aspect of the experience.
Well done, team! It's great!
Team Name
Define Logic
Game Name and Description
The Last Antique Store
With your grandfather having recently passed away, you’ve come into the possession of his old antique shop. Having shut up shop after your first day of business, you’ve noticed that things aren’t quite as they seem.
Knowing there’s something on your tail, you must find another way out: but will you get out in time, or will the evil that lurks find you first…
You're objective is to solve the four puzzles inside the antique store, which are as follows:
Arrange the candles
Open the safe
Break the Green Vase
Rearrange the shelves upstairs
However, you are not alone in this shop; the statue once thought immobile comes alive when the lights go off. Once all the puzzles are complete, you can leave with your life.
Controls:
WASD - Movement
Space - Jump
F - Move Shelves
Left Click - Select
Right Click - Toggle Flashlight
1-6 - Quickbar Select
Team Description
Define Logic is a 6 person team combining the talents of designers Sebastian Gallop, George Laxon, Phoebe Bower-Appleton and Red Corder with artists Diana Finley and Georgia Daniels
Created Content before Jamfuser (if necessary)
Royalty free sound effects from free sound.org
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