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Simple Soaring Sim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simulation Mechanics | #3 | 4.133 | 4.133 |
Graphics | #3 | 4.200 | 4.200 |
Overall | #6 | 3.633 | 3.633 |
Audio | #15 | 3.067 | 3.067 |
Fun | #16 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very calm and nice! The only thing that bugged me a bit was the camera, but apart from that it's great!
Thanks for the feedback. Yes the camera could be a bit smarter especially if you are closer to the ground ( day before a deadline I have added also a chase camera "key C" to makes landing a bit easier)
Wow, so complicated game.
It's like Microsoft Flight Simulator, but made in one week.
Great Job!
Thanks a lot for a feedback
Really cool! I like this game! The colors of the background and the sound effect for the wind are great! Good job!
Pros:
Cons:
9/10 - Joke aside. I like it, it’s great.
Thanks for the feedback! What, no colliders on buildings... shame-shame-shame :) I guess my excuse could be game was supposed to be rated G :)
very cool game idea! I flew through the storm a couple of times and I wasn't sure exactly what the wind does?
Hi thanks for the feedback, definitely i need to add tutorials on check-list for next jam :) . The wind moves clouds and create an uplift on mountain slopes. If you fly under the cloud you will also find a thermal uplift that you can use to gain altitude and fly further.
WOW, incredible work!! really calming and zen and just felt like such an accurate and detailed simulation of the real thing!! fantastic work!!
Thanks, it was supposed to show how the real gliding racing competition works but accessible for a wider audience ;)
Stuck on invisible wall
Very neat. I am super curios if you mind me not asking, how did you build the world? Is it an actual 3D model created in like blender or something? Or something simpler?
Good one.
Hi, thanks for the feedback, the world is quite simple: made in blender with just flat planes copied around with small gap. with different texture color on top of another darker base plane to form all those roads (i also disabled the cast shadow for those planes to save on performance)