8 entries were submitted between 2024-10-01 23:00:00 and 2024-10-22 03:59:59. 7 ratings were given to 7 entries (87.5%) between 2024-10-22 03:59:59 and 2024-10-27 23:00:00. The average number of ratings per game was 0.9 and the median was 1.
Criteria | Rank | Score* | Raw Score |
Sound Design | #1 | n/a | n/a |
Cohesive Graphics | #1 | n/a | n/a |
Scare Factor | #1 | n/a | n/a |
Gameplay Mechanics | #1 | n/a | n/a |
Implementation of Theme | #1 | n/a | n/a |
Best use of FFTM Assets | #4 | n/a | n/a |
Criteria | Rank | Score* | Raw Score |
Gameplay Mechanics | #2 | n/a | n/a |
Cohesive Graphics | #3 | n/a | n/a |
Scare Factor | #3 | n/a | n/a |
Sound Design | #3 | n/a | n/a |
Implementation of Theme | #3 | n/a | n/a |
Best use of FFTM Assets | #7 | n/a | n/a |
Criteria | Rank | Score* | Raw Score |
Implementation of Theme | #1 | n/a | n/a |
Gameplay Mechanics | #2 | n/a | n/a |
Cohesive Graphics | #3 | n/a | n/a |
Best use of FFTM Assets | #3 | n/a | n/a |
Scare Factor | #4 | n/a | n/a |
Sound Design | #5 | n/a | n/a |
Criteria | Rank | Score* | Raw Score |
Cohesive Graphics | #3 | n/a | n/a |
Implementation of Theme | #3 | n/a | n/a |
Best use of FFTM Assets | #4 | n/a | n/a |
Gameplay Mechanics | #4 | n/a | n/a |
Scare Factor | #4 | n/a | n/a |
Sound Design | #5 | n/a | n/a |
Criteria | Rank | Score* | Raw Score |
Best use of FFTM Assets | #1 | n/a | n/a |
Sound Design | #1 | n/a | n/a |
Cohesive Graphics | #3 | n/a | n/a |
Scare Factor | #4 | n/a | n/a |
Gameplay Mechanics | #4 | n/a | n/a |
Implementation of Theme | #6 | n/a | n/a |
Criteria | Rank | Score* | Raw Score |
Best use of FFTM Assets | #1 | n/a | n/a |
Scare Factor | #4 | n/a | n/a |
Sound Design | #5 | n/a | n/a |
Gameplay Mechanics | #6 | n/a | n/a |
Implementation of Theme | #7 | n/a | n/a |
Cohesive Graphics | #7 | n/a | n/a |
Criteria | Rank | Score* | Raw Score |
Scare Factor | #1 | n/a | n/a |
Cohesive Graphics | #1 | n/a | n/a |
Sound Design | #3 | n/a | n/a |
Best use of FFTM Assets | #4 | n/a | n/a |
Implementation of Theme | #5 | n/a | n/a |
Gameplay Mechanics | #6 | n/a | n/a |