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Space Trader's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #49 | 3.104 | 3.400 |
Music | #57 | 2.647 | 2.900 |
Art | #60 | 3.012 | 3.300 |
WTF | #61 | 2.556 | 2.800 |
Sound Effects | #78 | 2.191 | 2.400 |
Fun | #87 | 2.556 | 2.800 |
Humor | #99 | 1.552 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What INSPIRED this game?
Playing awesome games like FreeLancer or Frontier Elite as a kid,
List any additional team members here.
Just myself
List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
Music and SFX
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Comments
It took me a little while to get used to the controls but, after I had It felt really good, especially after my engines were upgraded. I also thought the music fit really well for the game. to me, it seems like a massive game for being done in such a short amount of time, really well done. I kept thinking how comparable it was to Eve online while i was playing, which is really cool.
This game very desperately needs a proper in-game tutorial instead of the wall of text instructions. Although they're not that long, they contain a ton of details to process even before seeing what gameplay looks like. And the ship image you use on your menu is extremely misleading. I thought this was going to be a 2D game, so I interpreted the controls in that context. It turns out it's an actual 3D space flight game, and I had no idea what I was doing. As soon as I started moving, I floated way back behind where I was looking and just kept going, getting lost in space. It's like trying to play Kerbal Space Program without the tutorials. People need to learn 1 by 1 how each of the controls works to even be able to pull of basic flight maneuvers. It's a shame, because the screenshots make me really want to explore more, but I'm trying to review all the games, and I just can't dedicate so much time to even learning this game. I'm sure it's super fun once you know how to fly.
Yeah planned to put a proper tutorial in but ran out of time unfortunately.