wow I never even thought of this, thanks!
RelicToothStudios
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Nice concept, core mechanic is an interesting twist on the typical platformer. I felt the music didn't fit very well but I was having so much fun with it that I had to go back and start the game up again before rating because I didn't even notice the music the first time lol. Extremely enjoyable over all though. great job!
It took me a little while to get used to the controls but, after I had It felt really good, especially after my engines were upgraded. I also thought the music fit really well for the game. to me, it seems like a massive game for being done in such a short amount of time, really well done. I kept thinking how comparable it was to Eve online while i was playing, which is really cool.
I'm glad you enjoyed it! In my own testing I found that the game only crashed if I happened to be inside the terrain while I was also touching the pink character. Simply being inside terrain while not also touching the pink character didn't freeze the game and allowed me to try to pull myself out. If you choose to play again and get frustrated you can hit "R" to restart if the game is not frozen. My collision system is a bit bugged though and my biggest regret is that I did not have the time to correct it properly.
Hey, thanks for the feedback, i'm sorry the game was not more clear to you. Really useful advice about planning and thinking critically, something which I believe a lot of people either take for granted or maybe skip all together.
This project is currently on hold but I may pick it up again once I finish my current game project Tycoon of the High Seas, which can be found on my itch page if you are interested in checking it out.
Yeah sticky keys are always annoying, I played it again and I must say that while only using the arrow keys for movement, the space bar attack makes perfect sense and feels right. I was just a bit confused since I have a preference for awsd movement. I'm looking forward to seeing where this project goes in the future, and best of luck to you guys with the jam results!
The only thing that I found awkward was using space for attacking, I think I can speak for most people here when I say that I am accustomed to space being used almost exclusively for jumping. As for which button to map the attack key to, there are many possible options such as L/Rshift or some keys on the right side of the keyboard(J,K or L maybe), or possibly even left/right arrows since the attack is only horizontal(consider adding a vertical attack as well?). I think game pad controls could also work really well with the game. :)
Wow, this art style is very visually appealing, and the animations are very well done. I like what you have here so far, the game feels nice and smooth but I think the control scheme could use a little tweaking. I also think some basic sound effects and music would really add a lot to this game. Nice work!
Hey could you please send me an email at relictoothstudios@outlook.com, need some information on your screen's resolution and aspect ratio, It is difficult for me to test across multiple resolutions and ratios on my own. I'd also like your help in testing the resolution options if your up for it. Thanks and in the meantime, try out the AR_Test build and see if choosing a 5x4 aspect ratio fixes your problem.
Hey QuantumStar! glad to see that you're still checking up on this. Sorry that I haven't gotten to it earlier but I do plan on adding an options menu into the game which in part will give the ability to select your own resolution. I plan to implement this no later than alpha patch 0.0.2.5. I put out a new patch weekly so keep an eye out :)and if you are interested in keeping up with development you can follow the devlog at relictoothstudios.com