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Comfy Clicker Island Builder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.625 | 4.625 |
Sound | #2 | 4.250 | 4.250 |
Theme | #3 | 4.625 | 4.625 |
Overall | #5 | 3.700 | 3.700 |
Game Feel | #10 | 2.500 | 2.500 |
Core Mechanic | #14 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game looks nice, but I feel like it is missing the sense of progression. The three by three grid also feels a bit limited. I think this is a great as a start to built upon for developing a game.
This game is for sure in top 3 most beautiful games on the jam visually. I noticed a few issues:
-The help menu shows WAY too many controls all at once - the UI is quite self-explanatory and I'm looking at the help screen thinking woah, this is complicated - but in truth it is quite simple and easy to understand
-Are the buildings supposed to stay as ghostly outlines after I place them? Is there a delay?
-Clicking to destroy isn't fully accurate for some reason and you can destroy the wrong object it seems
-While moving the object to place it, it doesn't quite follow my mouse, it is always a bit behind. I don't think this should have acceleration or anything like that, and if it does, it should be faster or something because it feels sluggish, like I want to click/place it here, I don't want to wait for the building to catch up
But yeah despite all those fairly harsh points, this is the most impressive game I've played from the game jam yet.