Excellent job on TileEdit! I played the game, and review it here. Although I'm not sure how this would be considered a full game, but I LOVE the features implemented here.... I think the editing works very well, and I think the clouds came out great as well! Great job on working it through, and coming out on the other side! All the best. - Haddicus
Wow! What an honour! Yes, there are only two levels, you did everything right. I need to put more emphasis on the "very unfinished bit" I think. :)
I think I am going to take a bit further, remove the glitch aspect of the "story" and develop it into more of a puzzle game where you assemble levels for your AI player to solve. Big features I think it needs in order to be fun are:
Dragging tiles around, including out of some kind of palette (maybe a fixed number per level or something?)
Waaaaaaaaay more levels, with some actual difficulty.
Automatic AI (no tick box, the "player" just continually roaming around trying to solve the stage)
Any kind of menu / intro.
Again, thanks so much for even looking and your lovely feedback!
Thanks so much. I was actually really uncertain about the clouds and still am, but I think there is a nice effect to be achieved here somehow. Maybe if the clouds are also isometric and kind of look like they're being projected onto a wall behind the "island", or something. Anyway, thanks for looking and thanks for the feedback!
Comments
Good start! I included it in my Kenney Jam compilation video series, if you’d like to take a look. :)
Excellent job on TileEdit! I played the game, and review it here. Although I'm not sure how this would be considered a full game, but I LOVE the features implemented here.... I think the editing works very well, and I think the clouds came out great as well! Great job on working it through, and coming out on the other side! All the best. - Haddicus
Wow! What an honour! Yes, there are only two levels, you did everything right. I need to put more emphasis on the "very unfinished bit" I think. :)
I think I am going to take a bit further, remove the glitch aspect of the "story" and develop it into more of a puzzle game where you assemble levels for your AI player to solve.
Big features I think it needs in order to be fun are:
Again, thanks so much for even looking and your lovely feedback!
Great job. I love the clouds and the click to rotate mechanic is cool.
Thanks so much. I was actually really uncertain about the clouds and still am, but I think there is a nice effect to be achieved here somehow. Maybe if the clouds are also isometric and kind of look like they're being projected onto a wall behind the "island", or something. Anyway, thanks for looking and thanks for the feedback!